students, faculty, community and leading experts from diverse disciplines who are thoughtfully addressing technology and society through design to become creative, intersectional problem-solvers and fearless collaborators in the face of complex, messy problems.
We do this by building and connecting a network of existing makerspaces and resource laboratories across the entire university, making them more visible, accessible and effective in supporting cross-disciplinary collaboration. We call these the “Design Innovation Nodes.”
We link this network to the “Design Innovation Hub,” which sits at the center of the Kent Campus, and serves as an open-access, collaborative, co-working, co-making, idea-generating and innovation accelerating environment to be a place that inspires the kinetic collisions for collaborative doers, makers, fixers and experimenters.
To support this, we offer coursework and curate co-curricular projects, competitions, hackathons and grand challenges as part of a ‘challenge-based-innovation’ strategy.
This leads to students and graduates who become Design Innovation Fellows,
The work of graphic design is twofold: it gives shape to messages and information in the form of designed artifacts, and it facilitates people’s interaction with messages and information in the form of physical and digital interfaces. Graphic designers envision the artifacts and interfaces they create as part of larger systems, effectively representing and communicating networks of services, experiences, and products. The best graphic design meaningfully promotes, educates, directs, informs, exposes, clarifies, beautifies, and delights the people who engage with it.
- Communicate information and messages through typography, images, symbols, physical materials, and digital platforms
- Visualize, prototype, and produce artifacts and interactions such as books, magazines, identity systems, product packaging, signage, websites, applications, and data visualizations
- Employ human-centered research methods to understand and inform design decisions
- Develop strategies and systems for making services more accessible to users
- Collaborate with other experts, such as ethnographers, software engineers, psychologists, and computer