Design – Wikipedia

Drafting of a plan or convention for the construction of an object or of a system; process of creation; act of creativity and innovation

A design is a plan or specification for the construction of an object or system or for the implementation of an activity or process, or the result of that plan or specification in the form of a prototype, product or process. The verb to design expresses the process of developing a design. In some cases, the direct construction of an object without an explicit prior plan (such as in craftwork, some engineering, coding, and graphic design) may also be considered to be a design activity. The design usually has to satisfy certain goals and constraints, may take into account aesthetic, functional, economic, or socio-political considerations, and is expected to interact with a certain environment. Major examples of designs include architectural blueprints, engineering drawings, business processes, circuit

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Art Deco – Wikipedia

Influential visual arts design style which first appeared in France during the 1920s

Art Deco, sometimes referred to as Deco, is a style of visual arts, architecture and design that first appeared in France just before World War I. Art Deco influenced the design of buildings, furniture, jewelry, fashion, cars, movie theatres, trains, ocean liners, and everyday objects such as radios and vacuum cleaners. It took its name, short for Arts Décoratifs, from the Exposition internationale des arts décoratifs et industriels modernes (International Exhibition of Modern Decorative and Industrial Arts) held in Paris in 1925. It combined modern styles with fine craftsmanship and rich materials. During its heyday, Art Deco represented luxury, glamour, exuberance, and faith in social and technological progress.

Art Deco was a pastiche of many different styles, sometimes contradictory, united by a desire to be modern. From its outset, Art Deco was influenced by

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Design engineer – Wikipedia

A design engineer is an engineer focused on the engineering design process in any of the various engineering disciplines (including civil, mechanical, electrical, chemical, textiles, aerospace, nuclear, manufacturing, systems, and structural /building/architectural).
Design engineers tend to work on products and systems that involve adapting and using complex scientific and mathematical techniques. The emphasis tends to be on utilizing engineering physics and other applied sciences to develop solutions for society.

The design engineer usually works with a team of other engineers and other types of designers (e.g. industrial designers), to develop conceptual and detailed designs that ensure a product functions, performs, and is fit for its purpose. They may also work with marketers to develop the product concept and specifications to meet customer needs, and may direct the design effort. In many engineering areas, a distinction is made between the design engineer and the planning engineer in design; analysis is important

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House – Wikipedia

Building that functions as a dwelling

Various examples of houses throughout the world, in different styles

A house is a building that functions as a home. They can range from simple dwellings such as rudimentary huts of nomadic tribes and the improvised shacks in shantytowns to complex, fixed structures of wood, masonry, concrete or other materials containing plumbing, ventilation, and electrical systems.[1][2] Houses use a range of different roofing systems to keep precipitation such as rain from getting into the dwelling space. Houses may have doors or locks to secure the dwelling space and protect its inhabitants and contents from burglars or other trespassers. Most conventional modern houses in Western cultures will contain one or more bedrooms and bathrooms, a kitchen or cooking area, and a

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Family room – Wikipedia

A family room is an informal, all-purpose room in a house. The family room is designed to be a place where family and guests gather for group recreation like talking, reading, watching TV, and other family activities.[1][2] Often, the family room is located adjacent to the kitchen, and at times, flows into it with no visual breaks.[3] A family room often has doors leading to the back yard and specific outdoor living areas such as a deck, garden, or terrace.

The term family room is defined in the 1945 book Tomorrow’s House by George Nelson and Henry Wright.[4] Chapter 7, entitled “The Room Without a Name” spoke of the need in modern life for a new “biggest room in the house” that would serve the social and recreational needs of the entire family, allowing activities that would not be permitted in the living room.

This “big

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Great room – Wikipedia

A great room is a room inside a house that combines the roles of several more traditional rooms (e.g. the family room, the living room, the study, etc.) into one space. Great rooms typically have raised ceilings, and are usually placed at or near the center of the home. Great rooms have been common in American homes since the early 1990s.

The New York Times called the great room “the McMansion’s signature space.”[1]

Description[edit]

The concept of a great room hearkens back to the romanticized ideal of great halls and great chambers in medieval castles and mansions, which contained one large central room where everything happened. Developers of mid-range suburban homes in America tried to solve the problem of the “dead” living room and the split between the living and family rooms by “returning” to the idea of the great room. The general concept is one

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Drawing room – Wikipedia

A drawing room is a room in a house where visitors may be entertained, and a historical term for what would now usually be called a living room. The name is derived from the 16th-century terms withdrawing room and withdrawing chamber, which remained in use through the 17th century, and made their first written appearance in 1642.[1] In a large 16th to early 18th century English house, a withdrawing room was a room to which the owner of the house, his wife, or a distinguished guest who was occupying one of the main apartments in the house could “withdraw” for more privacy. It was often off the great chamber (or the great chamber’s descendant, the state room) and usually led to a formal, or “state” bedroom.[2]

In modern houses, it may be used as a convenient name for a second or further reception room, but no particular

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Bathroom – Wikipedia

room for personal hygiene activities, such as showering

Illustration of a bathroom from the early 20th century, in which appear a bath tub, two towels, a WC, a sink and two mirrors

A bathroom is a room for personal hygiene activities, generally containing a toilet, a sink (basin) and either a bathtub, a shower, or both. In some countries, the toilet is usually included in the bathroom, whereas other cultures consider this insanitary or impractical, and give that fixture a room of its own. The toilet may even be outside of the home in the case of pit latrines. It may also be a question of available space in the house whether the

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Decorator pattern – Wikipedia

In object-oriented programming, the decorator pattern is a design pattern that allows behavior to be added to an individual object, dynamically, without affecting the behavior of other objects from the same class.[1] The decorator pattern is often useful for adhering to the Single Responsibility Principle, as it allows functionality to be divided between classes with unique areas of concern.[2] The decorator pattern is structurally nearly identical to the chain of responsibility pattern, the difference being that in a chain of responsibility, exactly one of the classes handles the request, while for the decorator, all classes handle the request.

Overview[edit]

The decorator[3] design pattern is one of the twenty-three well-known GoF design patterns; these describe how to solve recurring design problems and design flexible and reusable object-oriented software—that is, objects which are easier to implement, change, test, and reuse.

What problems can it solve?

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Arts and Crafts movement – Wikipedia

Design movement c. 1880–1920

The Arts and Crafts movement was an international trend in the decorative and fine arts that began in Britain and flourished in Europe and North America between about 1880 and 1920, emerging in Japan in the 1920s as the Mingei movement. It stood for traditional craftsmanship using simple forms, and often used medieval, romantic, or folk styles of decoration. It advocated economic and social reform and was essentially anti-industrial.[1][2][3] It had a strong influence on the arts in Europe until it was displaced by Modernism in the 1930s,[4] and its influence continued among craft makers, designers, and town planners long afterwards.[5]

The term was first used by T. J. Cobden-Sanderson at a meeting of the Arts and Crafts Exhibition Society in 1887,[6] although the principles and style on which it was based had been developing in England for at least

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